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Re:Problem with copying. Straight Link
September 29, 2020 01:07:40      Posted in : Problem with copying. #214
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What version of gxt editor are you using?

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Re:Thanks for this! Straight Link
January 02, 2020 02:49:57      Posted in : Thanks for this! #211
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Meth0d wrote :

Hi, just register to say Thank you, as I'm starting on reverse file engineerr i found out this is the best way to learn stuff. It's simple, well organized and the major important thing for me: well coded.
Thanks xmen, idk if you're alive or active in this scene anymore, but you're one of my heroes


Yes I'm pretty much alive

Thank you for all these nice words. Good luck

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Re:How to create or edit the Default.dicx Straight Link
May 04, 2019 09:58:34      Posted in : How to create or edit the Default.dicx #209
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Language Editor doesn't create or edit .dicx file. If I remember correctly, it will be created by a method inside XSystem.Globalization.dll.

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Re:Have any suggestion or bug ? Post in this forum Straight Link
July 25, 2016 22:54:19      Posted in : Have any suggestion or bug ? Post in this forum #204
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Okay, will check and update asap.

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Re:Share Skins Straight Link
July 10, 2016 02:25:29      Posted in : Share Skins #202
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I'm sorry, I have no memory of this conversation.

But AFAIR, skin crafter was dropped because of several missing features and bugs.

GXT Editor is using XSystem.Skin library which is much better.

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Re:Share Skins Straight Link
August 10, 2015 23:03:36      Posted in : Share Skins #200
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Sure, I will upload the code soon once I find it.

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Re:Share Skins Straight Link
August 07, 2015 16:08:08      Posted in : Share Skins #198
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Looking good, just need text color improvement.

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Re:Max Payne 3 Ps3 .gxt ? Straight Link
January 15, 2015 01:42:17      Posted in : Max Payne 3 Ps3 .gxt ? #196
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OpenIV is software to open the file(.RPF) you sent me.

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Re:Max Payne 3 Ps3 .gxt ? Straight Link
January 13, 2015 05:33:22      Posted in : Max Payne 3 Ps3 .gxt ? #194
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You can open .RPF file using OpenIV. Google it you will find the download link.

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Re:Max Payne 3 Ps3 .gxt ? Straight Link
January 12, 2015 06:15:38      Posted in : Max Payne 3 Ps3 .gxt ? #192
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I can not fix that issue because I'm not sure what is causing the problem in PS3 Max Payne 3.

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Re:How to Open Xbox360 Max Payne 3 GXT Editor Straight Link
January 11, 2015 17:38:19      Posted in : How to Open Xbox360 Max Payne 3 GXT Editor #190
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I know its been 2 years, but just release V.2.3. So if you are still modding, you can now open Xbox 360 GXT files.

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Re:Please add a Replace All function Straight Link
January 11, 2015 17:36:25      Posted in : Please add a Replace All function #189
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Added in V.2.3

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Re:Max Payne 3 Ps3 .gxt ? Straight Link
January 11, 2015 16:33:54      Posted in : Max Payne 3 Ps3 .gxt ? #187
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Editing GXT using HEX Editor is only good if replacing character(s). Adding or removing characters is very complicated with HEX Editor.

I'm unable to find where the problem is, unless I have PS3 and Max Payne next to me.

XGEditor saves files in proper GXT format, only difference between original and re-saved are

  • Removed 2 empty bytes between random table names (total 66 bytes)*
  • Table's Texts placed properly*
  • Added 12 bytes at end(for XGE config)#

*Can be problem, but it should not be
#Tested, not a problem

Again, having PS3 and Max Payne in hands would help a lot to find out where exactly is the problem.


I've made few improvement in XGE(this issue is not yet fixed), new version will be released in few hours.

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Re:Max Payne 3 Ps3 .gxt ? Straight Link
January 11, 2015 15:14:51      Posted in : Max Payne 3 Ps3 .gxt ? #185
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test1 was original
test2 was modified with HEX Editor

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Re:Max Payne 3 Ps3 .gxt ? Straight Link
January 11, 2015 15:08:15      Posted in : Max Payne 3 Ps3 .gxt ? #183
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lol that is not good

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