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Re:Have any suggestion or bug ? Post in this forum Straight Link
July 25, 2016 22:54:19      Posted in : Have any suggestion or bug ? Post in this forum #204
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Okay, will check and update asap.

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Re:Share Skins Straight Link
July 10, 2016 02:25:29      Posted in : Share Skins #202
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I'm sorry, I have no memory of this conversation.

But AFAIR, skin crafter was dropped because of several missing features and bugs.

GXT Editor is using XSystem.Skin library which is much better.

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Re:Share Skins Straight Link
August 10, 2015 23:03:36      Posted in : Share Skins #200
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Sure, I will upload the code soon once I find it.

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Re:Share Skins Straight Link
August 07, 2015 16:08:08      Posted in : Share Skins #198
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Looking good, just need text color improvement.

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Re:Max Payne 3 Ps3 .gxt ? Straight Link
January 15, 2015 01:42:17      Posted in : Max Payne 3 Ps3 .gxt ? #196
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OpenIV is software to open the file(.RPF) you sent me.

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Re:Max Payne 3 Ps3 .gxt ? Straight Link
January 13, 2015 05:33:22      Posted in : Max Payne 3 Ps3 .gxt ? #194
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You can open .RPF file using OpenIV. Google it you will find the download link.

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Re:Max Payne 3 Ps3 .gxt ? Straight Link
January 12, 2015 06:15:38      Posted in : Max Payne 3 Ps3 .gxt ? #192
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I can not fix that issue because I'm not sure what is causing the problem in PS3 Max Payne 3.

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Re:How to Open Xbox360 Max Payne 3 GXT Editor Straight Link
January 11, 2015 17:38:19      Posted in : How to Open Xbox360 Max Payne 3 GXT Editor #190
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I know its been 2 years, but just release V.2.3. So if you are still modding, you can now open Xbox 360 GXT files.

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Re:Please add a Replace All function Straight Link
January 11, 2015 17:36:25      Posted in : Please add a Replace All function #189
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Added in V.2.3

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Re:Max Payne 3 Ps3 .gxt ? Straight Link
January 11, 2015 16:33:54      Posted in : Max Payne 3 Ps3 .gxt ? #187
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Editing GXT using HEX Editor is only good if replacing character(s). Adding or removing characters is very complicated with HEX Editor.

I'm unable to find where the problem is, unless I have PS3 and Max Payne next to me.

XGEditor saves files in proper GXT format, only difference between original and re-saved are

  • Removed 2 empty bytes between random table names (total 66 bytes)*
  • Table's Texts placed properly*
  • Added 12 bytes at end(for XGE config)#

*Can be problem, but it should not be
#Tested, not a problem

Again, having PS3 and Max Payne in hands would help a lot to find out where exactly is the problem.


I've made few improvement in XGE(this issue is not yet fixed), new version will be released in few hours.

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Re:Max Payne 3 Ps3 .gxt ? Straight Link
January 11, 2015 15:14:51      Posted in : Max Payne 3 Ps3 .gxt ? #185
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test1 was original
test2 was modified with HEX Editor

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Re:Max Payne 3 Ps3 .gxt ? Straight Link
January 11, 2015 15:08:15      Posted in : Max Payne 3 Ps3 .gxt ? #183
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lol that is not good

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Re:Max Payne 3 Ps3 .gxt ? Straight Link
January 11, 2015 14:36:40      Posted in : Max Payne 3 Ps3 .gxt ? #181
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Try these 2 files inside RAR archive. Tell me which folder ones works.

Download 2

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Re:Max Payne 3 Ps3 .gxt ? Straight Link
January 11, 2015 13:56:28      Posted in : Max Payne 3 Ps3 .gxt ? #179
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Test if following file is working in your game

Download

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Re:Max Payne 3 Ps3 .gxt ? Straight Link
January 11, 2015 11:17:53      Posted in : Max Payne 3 Ps3 .gxt ? #177
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Did you try to edit the gxt using HEX Editor ? Just change any one character to some other character.

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