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Re:Max Payne 3 support? Straight Link
July 03, 2012 07:58:06      Posted in : Max Payne 3 support? #141
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- Edited by eONE | July 03, 2012 14:00:00
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Re:Max Payne 3 support? Straight Link
June 28, 2012 04:45:07      Posted in : Max Payne 3 support? #139
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OK ... I will

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Re:Max Payne 3 support? Straight Link
June 28, 2012 04:09:51      Posted in : Max Payne 3 support? #137
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Got it readable and editable in XGE with my Characters Set ... chars had shifted hex values in .gxt file ... now I have scripts for XVI32 hex editor that can convert .gxt to readable and back to original state

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Re:Max Payne 3 support? Straight Link
June 26, 2012 07:45:59      Posted in : Max Payne 3 support? #135
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I can't ... game has its own charset and replacing characters rules ... most of cyrilic chars displays as "?" and there's nothing I can do with Character Set Editor ... different encoding there ... anyway ... you won't update XGXT with MP3 support as I understand ... I'll try to handle MP3 .gxt myself ... thanks for reply

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Max Payne 3 support? Straight Link
June 26, 2012 05:57:51      Posted in : Max Payne 3 support? #133
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Max Payne 3 .gxt files are different somehow ... text is displayed correctly for latin characters, but for cyrilic its not ... russian character set does not help ... maybe different encoding or remapping characters that looks like cyrilic between languages is a problem ... I can send you MP3 american.gxt & russian.gxt, as well as font#.xml (they are about remapping similary looking characters) & AllInOneFonts texture files if needed ... it would be nice if you add MP3 support ... really need it

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